Our fifth meet-up saw a sharp drop in attendance, but it was really difficult to find a single day that even a simple majority of people could attend. We were back to five people this time around, but a good time was still had.
Sean arrived first and set up his Spectrum+ and went to work on a little BASIC programming, something that would have taken about two minutes on a Commodore 64 but this was a lesson in patience to be sure! But it was an interesting experience nonetheless.
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Justin and Sean took turns with Space Junk on the Spectrum+, which is an impressive-looking game for the system, with a tough learning curve. Figuring out how to turn your ship the way you want took a surprisingly long time! But I think that contributed to the fun. Curt showed up a bit later and took a crack at it, too.
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Then Curt’s Apple IIc took over for a while and he showed us a graphic demo and a few games, such as Star Trek and Lemonade. No photos, it seems, but an honorable mention to Justin for soldering on a connection to Sean’s X1 D keyboard. Works like a charm.
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Next up was Ohgami-san’s very portable setup – the Pasocon Mini 8001 with PCG (programmable character generator) and ultra-lightweight LCD monitor. He may be our youngest member, but he showed off some serious old-school techniques, hand-drawing custom characters on a paper grid and inputting them into the system to be saved and reloaded. Respect.
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And Sven brought out his Commodore 128, that’s right, the British rendition of the unholy Trinity – Apple/Commodore/Spectrum all on the same table. We played a brand-new game on Sven’s 128 – Millie and Mollie. His joystick port stopped working in the middle but he and Curt waved screwdrivers and multimeters menacingly at it and it started working again.
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The day wrapped up with some more Spectrum gaming – playing Opz, 3D Monster Maze, and City Bomb.
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