I recently bought another Commodore 128 on eBay. According to the auction’s description, this is an unused system. I have no way of knowing if that’s true or not, but anyway it’s in quite clean shape!
I bought this one because, even though it is less compatible, I wanted to switch back to NTSC, as I had used when I was a teenager. There are three reasons I wanted to go NTSC.
First, in subtle ways, it is more nostalgic. For example, the loading sequence when I start up Karateka is the way I remember it from my teens. Music also sometimes matches the speed of playback that I used to hear it.
Second, NTSC displays at 60Hz, which I feel leads to a much crisper picture. I don’t suspect you can tell by a still photo, and the second image is neither NTSC nor PAL, but anyway the picture looks great!
Third, with NTSC, depending on the game, it uses more of the available screen real estate. Borders are smaller. For example, in my favorite Commodore 64 game, Alternate Reality,: The Dungeon, the title screen goes nearly to the very top and bottom of the screen.
As I mentioned, I don’t know if it is truly unused or not, but the keyboard feels really smooth to the press and is easy to type on. I noticed a small amount of dirt here and there, so it really might have been used, but I knew that possibility when I bought it, and I am most satisfied with it.
This is the first time I’ve used GEOS. I wanted to use the Commodore 128 version, but the REU (RAM Expansion Unit) doesn’t support the 128 and I still don’t have an 80-column monitor. Perhaps the Commodore 64 version is better right now, but I still had some fun with the 128 version!
The default is black and white, but it supports 4-bit color.
It’s also the first time I’ve ever used a mouse on a Commodore. I cleaned the rollers a bit but it’s still quite a pain to use!
Even with this uncooperative mouse, I still managed to use the art program to make this beautiful, Monet-esque picture.
It’s not precisely multi-tasking, but you can load a couple of simple apps on top of your current main application, such as a calculator or a notepad.
More than the paint program, I really wanted to check out the Write application. With my 1541 Ultimate-II+, it can print to a file and that file may be used on a modern PC. But I need to get 80-column mode working first.
Just a personal experiment out of curiosity. I wrote this little program on my Commodore 128 and then again on my Commodore 16.
I was curious about the speed:
3rd place: Commodore 128 executed the code in 1 minute, 55 seconds before adding lines 5 and 135.
2nd place: Commodore 16 executed the code in 1 minute, 34 seconds.
1st place: Commodore 128 executed the code in 55 seconds after adding lines 5 and 135.
So clearly lines 5 and 135 are key. The FAST command blanks the screen and doubles the CPU speed. Output is revealed after the SLOW command is issued. This is only useful in 40-column mode. In 80-column mode, the CPU is always double speed!
I was also surprised by the color palette selected on the 16. I’m pretty new to the 264 series of computers. I know it has a bigger selection of colors than the 128. It seems like you can access more vibrant colors by issuing a third argument to the COLOR command. The default 16 colors in the graphic mode seem so… Easter-ish.
This is my day-driver in the Commodore world. I searched out a nice-looking Commodore 128 at a reasonable price. I’d say I did a good job; the case and keyboard are nearly immaculate. The price was not cheap, but nothing for me ever is after shipping, and this was definitely in the “not bad” range. Look at this beauty:
However, the one I bought is an NTSC model. Growing up in America before the Internet became mainstream, you could easily never know that NTSC was a disadvantage. Since I was in an NTSC region, everything related to video that I owned was NTSC-compatible, and all software in the stores were written with NTSC compatibility in mind. And it never ever seemed like a problem; walk into Target and see a hundred games ready to go with your system. Walk into an actual software shop and there could be double or triple. Actually, I talk about it as if I felt it wasn’t a problem, but I’m pretty sure I never even knew about NTSC, much less PAL, when I was growing up.
But the landscape is quite different now. Here I am, actually still in an NTSC region, but with access to the Internet. And being such an old technology, copyright is kinda ignored and you have basically unfettered access to mountains upon mountains of software. And when this happens, you start to realize that a lot of it doesn’t work, and you may wonder why. And the reason is that much much more software was written for PAL.
So I bought another Commodore 128, this time from the UK, thus PAL. And I received it, but it wasn’t nearly as nice looking. Sticker residue was the real eye-sore, and of course that will clean up, but on top of that, it was a little yellowed and quite a few keys had small nicks on them. Not wanting to trade my beauty of a 128 for a beat-up one just for access to more software, I exchanged one motherboard for the other. Pretty straightforward process, just a few screws to open the case, two cables and a ground wire to disconnect top from bottom, and a few screws to release the motherboard, repeat, and reverse. Tidy. Now I have a nice-looking AND highly compatible Commodore 128! And now that I think about it, I also have a not-so-nice looking and not as compatible Commodore 128! It lives in the closet until I get around to cleaning it up and selling it.
So, why a Commodore 128 instead of a Commodore 64? That’s the more typical choice, right? Well, my first computer was actually a Commodore 64, but I didn’t buy that myself, and it was used entirely for games. After a couple of years, I bought my own Commodore 128 at a garage sale. Sure, it was used, but it was my own money. And it was purposed not only for games (but believe me, there were games) but also for school. Not every teacher at the time would accept a printed paper, but quite a few did, and each paper got input on that system. I feel I did a lot of growing up on that system, so it remains the more nostalgic of the two for me.
The Commodore 128 is also a much more sophisticated system. The CPU was faster by nearly double the speed. There was double the memory. The included version of BASIC was much more featureful. It output at double the resolution, if you had the right hookups. There was a second CPU that could load CP/M programs. And there was almost no software to take advantage of any of this! Is what people like to say. But actually there were a substantial number of apps that could take advantage of these features. What the Commodore 128 was lacking was games.
But inside every Commodore 128 is 99.9% of a Commodore 64. It was nearly 100% compatible with Commodore 64 apps and games. So while it can be thought of as its Achilles’ heel, because software developers just kept producing Commodore 64 games since the Commodore 128 could also play them, in retrospect another perspective is possible. Commodore 128 native for productivity and the very seldom game, and Commodore 128 in Commodore 64 mode for serious gaming. I’ve heard there are games that aren’t compatible with the 64 mode of the Commodore 128, but I’ve never personally loaded one that doesn’t work. I believe I was given one specific title that doesn’t work, and if that game is a must-have, well, I suppose the 128 isn’t for you. But for me it’s the dream machine!
Someday, I hope to use this for actual productivity again. It won’t browse the Internet or display PDF files, but I can use it to type documents and print them, and I can use it to telnet, which could allow me to connect to a modern PC which I can use SSH from, which could make it quite accommodating to do work on. But for now, it’s getting serious use as a gaming machine!