Tenebra Macabre

Here’s a quick look at a relatively new game – Tenebra Macabre.

In this dark world, you have to contend with not only the standard enemies, but even spiky floors! At the beginning you can only see your immediate surroundings, but every once in a while, lightning flashes and you can get a glimpse of your surroundings. Make your plan and proceed with caution!

There’s also a candle in each room. Make your way and light it, and then you’ll be able to see in that room.

As the name implies, the environment and accompanying music is a little on the creepy side. Makes for a fun, eerie time!

So not only is this game free, but it’s available for the gamut of Commodore 8-bit machines (except MAX Machine, never gets any love!). Pick your flavor – C64, Plus/4, C16, C116, or VIC-20.
C64 – https://majikeyric.itch.io/tenebra-macabre
Plus/4・ C16・C116 – http://www.pouet.net/prod.php?which=80399
VIC-20 – http://www.pouet.net/prod.php?which=80408

Software Collection

I am much more of a hardware collector than software. But I do have a fondness for certain software brands, machines, or particular titles. So I’ve assembled a mish-mash of stuff.

For example, the Commodore branded cartridge manuals. This was initially the only thing I was going to collect. This collection has grown recently. I’m only interested in the ones with the fun artwork, so Gorf, Dragonsden, etc. aren’t really of interest to me. I know I still need Avenger,which I think my friend is holding on to for me, and maybe a couple more.

I also have some of the boxes, which I never actually intended to collect, but lucked into a couple of batches of them in good shape, so I guess I’ve started collecting them, anyway! When it comes to the boxes, as opposed to the manuals, I definitely want Dragonsden and Gorf and… well, you know, all of them. My friend has about ten of these for me, too, but some are duplicates. I also added my MAX Machine boxes because it brought more balance to the arrangement.

Next are my arcade classics (and Bop ‘n Wrestle, because it didn’t really fit anywhere else). Not likely to expand on these too much because boxes for Atari’s C64 releases were kinda boring, and that’s where many of the classics are.

My ratty Plus/4 carts. Nice artwork, though!

And finally, my RPG/fantasy stuff. Taking this picture, I feel like a sucker for settling for the small Shogun clamshell. I expect to add Knight Games to this collection, and if I can ever track down a nice Alternate Reality: The City or The Dungeon box, those too.

Comparing speed

Just a personal experiment out of curiosity. I wrote this little program on my Commodore 128 and then again on my Commodore 16.

I was curious about the speed:
3rd place: Commodore 128 executed the code in 1 minute, 55 seconds before adding lines 5 and 135.
2nd place: Commodore 16 executed the code in 1 minute, 34 seconds.
1st place: Commodore 128 executed the code in 55 seconds after adding lines 5 and 135.

So clearly lines 5 and 135 are key. The FAST command blanks the screen and doubles the CPU speed. Output is revealed after the SLOW command is issued. This is only useful in 40-column mode. In 80-column mode, the CPU is always double speed!

I was also surprised by the color palette selected on the 16. I’m pretty new to the 264 series of computers. I know it has a bigger selection of colors than the 128. It seems like you can access more vibrant colors by issuing a third argument to the COLOR command. The default 16 colors in the graphic mode seem so… Easter-ish.


This is is the story of how I ended up getting a LITTLE carried away on the Plus/4 aisle…

After I bought my Commodore 128, I thought I would take things nice and slowly and enjoy collecting a few Commodore computers. But probably two days later, I found a Commodore Plus/4 on eBay, described as “Probably never been used.” Could be true. As often happens with vintage computers, the box isn’t in perfect condition, regardless of its status as a possibly “unused” computer. When I received it, I plugged it in and it came right up – a good sign! But I did run into a problem.

less-that-perfect condition box

What makes the Commodore Plus/4 most unique in the Commodore 8-bit series is that it comes with a built-in office suite. “What?” you say. “A built-in office suite?” Yes, actually, a built-in office suite that loads in about one second at the touch of a button. And it’s able to multitask in a windowed environment. It can share data between its applications. All within 64KB of RAM. Sounds impressive, right?

Well, it might be more accurate to say it can kind of multitask. And it kind of has a windowed environment. And it can kind of share data between its applications. So perhaps it’s best to say it’s kind of impressive. The software takes a lot of heat for its user interface, but really, I still find it somewhat amazing, despite its limitations. Seems you’re typing in a command every four seconds or so, sure, but for a machine released in 1984, to technically be able to do all of the things above, at speed, is no small feat. But to be reasonable, it is lacking in ease-of-operation.

Anyway, the problem I encountered was that, while the Plus/4 initialized correctly, the built-in office suite did not load. I had to replace one of the integrated software ROMs. How did I do that? Well, I could have just bought the target chip, but I found another “unused I think” Plus/4 on eBay for a reasonable price, so I went for it. This one had other intermittent problems, but the integrated software ROM worked a treat in my main Plus/4. So to repair the second Plus/4, I bought a third Plus/4 and so on. And if you think I’m exaggerating…

I’m not!

So what’s the hardware like? Well, it’s night and day compared to the Commodore 64. Unlike the Commodore 128, it is not the least bit compatible with Commodore 64 software. This is unavoidable due to a different CPU, different graphics and sound processor, and many other changes. But here’s the real kicker – it’s also incompatible with many Commodore 64 devices! Look at the ports on the back:

So from left to right, we have:
– a new power connector (mostly not a problem because the system comes with its own power supply, but at the same time, definitely a problem because that connector is proprietary and makes after-market power supplies much tougher to come by.
– the same old serial port. So that’s nice, you can use your old C64 disk drive, if you can live with the shame of a black computer and a brown disk drive. You really need to get the 1551 so you have matching pieces. And you can use many printers, but if it has a connector that connects to the tape drive port, you’re kinda out of luck, because…


– a new tape drive port. This is bad news for a lot of people – you couldn’t immediately bring over your tape drive. Had to get a 1531! Or wait until the tape adapter became available.

new 1531 tape drive for use with Plus/4 and the new plug

– the same user port.
– a new cartridge port. This also doesn’t matter that much, because even if it was the same port, the software wouldn’t be compatible, anyway.
– new joystick ports. Because of course.
– the same video cable. At least you didn’t have to buy a new monitor!

power adapter and joystick adapter.

Another difference visible along the perimeter of the case is the reset button on one side of the machine. And for all their differences, both the C64 and Plus/4 are interested in giving you terrible quality video output through the identical RF connector on the other side of the machine.

Even more strikingly different is the keyboard. The keys are stark white, and they replaced the two-key (up/down and left/right with shift) cursor movement setup with a set of four dedicated directional arrow keys that are actually shaped like arrows. Restore is gone in favor of a second control key, an escape key appears, and the function keys have all moved along to the top of the keyboard, and includes a dedicated “help” button.

This was a radical step away from Commodore’s previous design aesthetics. I think this is a beautiful machine!