GEOS 128

This is the first time I’ve used GEOS. I wanted to use the Commodore 128 version, but the REU (RAM Expansion Unit) doesn’t support the 128 and I still don’t have an 80-column monitor. Perhaps the Commodore 64 version is better right now, but I still had some fun with the 128 version!

The default is black and white, but it supports 4-bit color.

It’s also the first time I’ve ever used a mouse on a Commodore. I cleaned the rollers a bit but it’s still quite a pain to use!

Even with this uncooperative mouse, I still managed to use the art program to make this beautiful, Monet-esque picture.

It’s not precisely multi-tasking, but you can load a couple of simple apps on top of your current main application, such as a calculator or a notepad.

More than the paint program, I really wanted to check out the Write application. With my 1541 Ultimate-II+, it can print to a file and that file may be used on a modern PC. But I need to get 80-column mode working first.

Comparing speed

Just a personal experiment out of curiosity. I wrote this little program on my Commodore 128 and then again on my Commodore 16.

I was curious about the speed:
3rd place: Commodore 128 executed the code in 1 minute, 55 seconds before adding lines 5 and 135.
2nd place: Commodore 16 executed the code in 1 minute, 34 seconds.
1st place: Commodore 128 executed the code in 55 seconds after adding lines 5 and 135.

So clearly lines 5 and 135 are key. The FAST command blanks the screen and doubles the CPU speed. Output is revealed after the SLOW command is issued. This is only useful in 40-column mode. In 80-column mode, the CPU is always double speed!

I was also surprised by the color palette selected on the 16. I’m pretty new to the 264 series of computers. I know it has a bigger selection of colors than the 128. It seems like you can access more vibrant colors by issuing a third argument to the COLOR command. The default 16 colors in the graphic mode seem so… Easter-ish.

Manual!

Shortly after I posted about my Japanese Commodore 64, I found another one up for auction. I don’t need two, but this is the first one I’ve seen that has come with a Japanese-language user’s guide. For its age, it’s in amazing condition! By chance, the number-two bidder is in the same Facebook group as I am. When he read that I didn’t need anything but the user’s guide, we worked out a deal for him to buy the main unit directly from me.

Penultimate Cartridge for the VIC-20

VIC-20の現在の商品を紹介します。

PENULTIMATE CARTRIDGE(ペンカートに以下省略します)になります。ペンカートとはVIC-20の有名なゲームを40個内蔵した使いやすいメモリー拡大カセットになります。いつものVIC-20のカセットの形していてカセット端子にさしたらすぐ利用できます。VIC-20の本体の電源を入れるとこのメニューが現れます。

ジョイスティック又はキーボードでメニューのスクリーンを変えて好きなゲーム等選べます。

ほとんどごぞんじかと思いますが、いくつかのゲームのスクリーンを撮影しました。

ゲームだけではなくほかの機能もあります。例えば、VIC-20のBASIC 2.0からBASIC 4.0に変更できます。スーパーエキスパンダーも内蔵しています。

BASIC 4.0を起動して27KBを足したまま

メモリーの拡大するには0KBから35KBまで六段階があります。BASICがアクセスできるのは基本の5KBと拡大27KBまでです。35KBを使うゲームは少ないのですがたまにあります。

ペンカートにボタンが二個あります。左ボタンはメニューを起動し、右ボタンはゲームまたはBASICを再起動します。

これから紹介するSD2IECをお持ちの方は内蔵しているゲームだけではなく何でも起動できます。メニューからF7を押せば自動にSD2IECのランチャーが起動します。

ご興味のある方はthefuturewas8bit.comから直接に注文できます。