Game for the evening is Dragon Busters. It’s an RPG-accented platformer. Tonight was my second attempt and I managed to pass level three, where I died last time, without enough vitality left to sustain one more hit. Skin of my teeth! Managed to get to the boss of level five this time.
You choose your destination in the overworld map, and you can go any direction in the dungeon, so in that respect it has a little Super Mario Bros. 3 vibe. The RPG elements are really generic and not a lot of choice is involved, but like in most RPGs, you can get health augmentation, spells, weapon upgrades, attack upgrades, special items that confer bonuses, etc. Doesn’t really satisfy the RPG itch, but it is a good environment and a fun game.
Each dungeon has a minor boss (in early levels, only requiring two hits, but around level 3 or 4 they started requiring three hits), and you might run into several of these boss-type characters, but one of them is guarding the secret exit for the level, so you need to get through that one to proceed. The last dungeon of each level is a boss fight. So far, it’s always been a big green dragon. Each level, its vitality increases by 10 and its attacks become more complex, and by level three you’d better have some strategy besides pushing forward and striking, or you’ll die. There’s a good variety of enemies in the game, each level introduces two or three more.
X1 game of the night is Excitebike. Another Nintendo classic on the X1 series.
This one doesn’t play as smoothly as the original, although I feel the graphics themselves are superior. For example, depending on your current speed and terrain, you sometimes watch your bike suddenly appear a few pixels ahead of the previous position, as opposed to watching him ride there.
The music is also not quite as smooth, it seems like a slightly dragged-out and distorted version of the original.
But the game is still quite enjoyable on this platform!
My first impression about this game, Ninja Kage, was that it was a budget game, with the black boxes around the sprites and simple artwork. And it may be budget, but it sure was a lot of fun!
On the first level, you run around and shoot enemy ninjas when their heads appear over the wall. Get ten and a door opens so you can progress to the next level.
Level two has the same goal, but the environment is different; enemies come at you from different places where they may be easier or harder to hit, and it’s fun to watch them come crashing down from the ceiling.
Level three is different in that now you tend to want to shoot horizontally instead of vertically, although both could result in hitting an enemy.
There is a magic pack that appears under a smoke cloud. Each level has a different kind of magic. Level one is a spread attack, so you have a higher chance to hit your enemies. Level two is a continuous stream of shuriken you can control the direction of. Level three has a cloud that strikes lightning down at your command.
All in all, a fun game here!
Tonight I’m back on the X1 for a game of Eggy! It has elements of Choplifter, but definitely not a clone. This is full of unique ideas to differentiate it.
You control a leggy robot who can leap and stay afloat as long as you like, but gravity pulls it down, so you have to work to keep it in the air. To leap, you first have to crouch to put some tension in those springs. On the ground, you have to watch out for other robots and the humans.
The humans are your allies, but you don’t need to save them. In fact, you need to stay away from them! If you touch them, they turn into enemy robots.
Your job in this game is to collect packages that are parachuted down from the sky. You have to do this before your fuel runs out. Easy, if you don’t get hit, but getting hit costs you fuel *and* knocks you back on the ground, where you are more vulnerable to the enemy robots. The game is not gentle about stacking up the hits and depleting your fuel rapidly!
New game for me tonight. Never even heard of it before! It’s called Youkal Tantei Chimachima (perhaps we can translate it as Chimachima – The Tiny Apparition Investigator). The gameplay seems very unique to me, but possibly there is a similar game in the West?
First, the music is simple but nice and creepy. Really adds to the environment.
You have to kill monsters, nothing unexpected there, but if you attack directly, you’re gonna die. You actually control a little fireball and it explodes in four directions, if possible. If it can only go two or three directions, it has a longer explosion in the available directions. But if you think you just need to worry about the fireball, you’re gonna die. Your movement slows down, but you still move, so you have to track both. No enemies nearby? You’re gonna die, maybe. Enemies appear in fixed locations, but there are quite a few, so you have to be on the lookout. I think the houses shake a bit when something is getting ready to appear. Stay clear!
At first, I thought the game was fun but there was only one level. However, I noticed level three (not pictured) had a yellow flame in the middle of the maze (bonus points) and a large house at the border. And after level three, I got to a bonus level (pictured). And later I noticed, just once so far, on level two, a fire engine quickly scrolled past, outside of the playing field. I saw on YouTube there was a 33 minute long play of the game, so there may actually be a lot going on in this game when I get better.
Right now, I kill myself far more often than the enemies kill me!
Also, I don’t know if the first picture has anything to do with the game or not!