Sharp X1 Floppy Drives

This has been an active week for my X1 systems. First, I picked up a set of two external floppy drives. There was a disk stuck in one of them, and it wouldn’t come out by conventional methods. Upon opening it, I saw that drive head was in the down position and wouldn’t come up either by the drive lever or gentle force. So I began the very technical task of poking my finger at various things, and eventually found whatever it was waiting for and it sprang back up.

After closing the drive back up, I found the jumpers (on the bottom of the drive, but semi-conveniently accessible through a special compartment under the enclosure) and set the IDs to 1 and 2 so I could connect them to my X1 D with single floppy drive. First I tried the until-recently embattled drive, by using the excavated disk. Boom, BASIC loaded. Sweet! The second drive also worked without issue.

A few days later, I got another X1 D. That one had two floppy drives, but my own X1 D was in (slightly) better condition. I removed one of the drives and placed it in my own X1 D so now I have a dual-drive system. Beauty! I used the dual-drive setup to copy the system disk, which of course can be done on a single-drive system, but goes much smoother and faster with two. I may never actually use the second drive again, though.

Getting back to the external drives, I was having a conversation with the seller through Yahoo’s transaction messaging system. I told him that the drives worked great and he told me he had some extra copied disks that were used with the system, and that he would send them to me free of charge if I wanted them. Sure! This was quite a few more than I bargained for, though, I think there must be about 100! Might have to find a discrete way to offload some of them to someone else who may use them.

I also finalized (for now!) the location of the external drives. They are on my X1 Turbo Z, which has the internal drives disabled so I can use my HxC. Re-enabling them requires opening up the system each time, so I don’t change often. But now with these external drives, it’s a breeze!

I set the IDs of the external drives back to 0 and 1. Drive 0 is connected to the system, and drive 1 is connected to the rear of drive 0. The HxC is also set to units 0 and 1, and it is connected to the rear of drive 1. When powered off, the external drives still pass through to the HxC, so I don’t have to futz with the IDs. If I power on the external drives, though, it will obviously cause a conflict, so if I want to use them, the only thing I have to do is unplug the USB power to the HxC. This is sooo slick, even better than I’d imagined!

The photo came out a little dark, but if you look carefully near the bottom, you’ll see the two external drives under the FM-8, with the HxC drive emulator sitting between them.

The only shortcoming is that the internal drives are 2HD/2DD while the external ones are 2DD only. But I think all of the logic is controlled by the internal controller, so I someday may try putting the 2HD drives into the external enclosures.

Sharp X1 Turbo Z Keyboard

I had a perfectly functional and definitely nice-looking Sharp X1 Turbo Z keyboard, but I managed to find one that looked just a bit better still. This one was super clean and the big advantage over my old one is that the logo had greatly faded over the years. The new one has a solid logo and red accents to match the main computer unit.

I hoped to get about 60-80% of my money back by selling the old one, but in reality I got about 40%. I guess this one’s condition qualified for the premium pricing level!

Laser Planet

After finally getting an X1 tape drive, I can now play Laser Planet! I bought it a few months ago on Mercari even though I couldn’t immediately use it, because it was a good deal.

However, one doesn’t simply play Laser Planet. It requires dB-BASIC in order to run. So you load dB-BASIC first and then you change the tape and load Laser Planet.

I don’t generally expect a lot from BASIC games because I tend to assume it’s too slow to push graphics around in an exciting way, but this game manages to pull it off well. I suppose that’s the advantage of the programmable character generator, it isn’t pushing graphics around so much as it’s pushing characters around, which BASIC can do pretty well.

The object is to bomb targets to make the lase beams disappear, allowing you to proceed to the next target. Bomb all the targets and land your spacecraft to claim victory! I think. I haven’t beat level one yet.

Sharp CZ-8RL1

The X1 series of computer has a proprietary CMT (tape player) port, and the tape players are also kind of special, and they are prone to failure. So if you see a working one on Yahoo for auction, you shouldn’t be surprised to see it get up to about 40000 yen.

But I found one in a bulk-lot auction, and I saw the potential to get it quite a bit cheaper. So I bought the whole lot for about 30000 yen and am now in the process of seeing how much I’ll be able to get back by selling unneeded items. The tape drive was untested, but fortunately, it works!

So after having Mario Bros. Special for about a year or so, I was finally able to play it. Well, that’s not entirely true, I’ve been playing it all along as a disk image via the HxC floppy emulator, but using the original was a first!

The tape drive is a little unique in that the controls are digital. Unlike most tape players, you don’t really push the buttons “in”, it’s more like clicking the buttons like a VCR. It gives it a more technologically sophisticated feeling. The machine can also receive instructions about what to do from the programs, so many games rewind themselves after loading, while Mario Bros. Special just ejects, and Pro Wrestling automatically queues to the correct loading position of the tape, which I suppose saves time.

Zeliard

This is a pretty top-notch X1 Turbo Z game! It has vibrant and beautiful artwork and displays over the 24KHz video mode if your monitor supports it. The menu selection cursor moves smoothly and the entire screen scrolls more smoothly than most on this system. Here are some photos from the pre-introduction.

The introduction is filled with nice artwork. They really put some effort into this, and it shows. It appears that the amulet the princess wears in the introduction is cursed and turns her to stone. The story begins here.

The sound is quite impressive, too! It uses the FM synthesis for the soundtrack, and unlike some other RPGs I’d played on this system before, this soundtrack is complex and varied. Sound effects are also nicely done. It even includes some digitized speech scattered throughout the game.

Some digitized speech appears in the introduction. Umm. It’s early digitized speech, so I can totally cut it some slack, but… this timing. If you watch the below video, just as the video is about to end, the text says “She had a smile like the sun and a voice than rang like a bell throughout the land.” And then she speaks, and… well… just watch the video.

Like a bell!

That said, they use the digitized speech to good effect elsewhere, for example when the demon speaks. Legitimately, that should stay, it sounds really good!

The gameplay is a bit like Castlevania II, you walk around towns and dungeons in a 2D platform world. As opposed to Castlevania II, though, there are some proper establishments in this game, including magic shops, weapon shops, banks, churches, and fortune tellers. Use the bank to save money you don’t need, because if you die you lose all the money you are carrying. Visit the fortune teller to save your game. Each business owner has their own distinct personality.

And then there are the dungeons. The controls for combat are straightforward and work pretty well. The game automatically makes you slash upward if there is an enemy above, and you can also slash down if you are goinng to fall onto an enemy. You can even squash enemies with hovering platforms in some locations.