Ninja Kage

My first impression about this game, Ninja Kage, was that it was a budget game, with the black boxes around the sprites and simple artwork. And it may be budget, but it sure was a lot of fun!

On the first level, you run around and shoot enemy ninjas when their heads appear over the wall. Get ten and a door opens so you can progress to the next level.

Level two has the same goal, but the environment is different; enemies come at you from different places where they may be easier or harder to hit, and it’s fun to watch them come crashing down from the ceiling.

Level three is different in that now you tend to want to shoot horizontally instead of vertically, although both could result in hitting an enemy.

There is a magic pack that appears under a smoke cloud. Each level has a different kind of magic. Level one is a spread attack, so you have a higher chance to hit your enemies. Level two is a continuous stream of shuriken you can control the direction of. Level three has a cloud that strikes lightning down at your command.

All in all, a fun game here!

Eggy

Tonight I’m back on the X1 for a game of Eggy! It has elements of Choplifter, but definitely not a clone. This is full of unique ideas to differentiate it.

You control a leggy robot who can leap and stay afloat as long as you like, but gravity pulls it down, so you have to work to keep it in the air. To leap, you first have to crouch to put some tension in those springs. On the ground, you have to watch out for other robots and the humans.

The humans are your allies, but you don’t need to save them. In fact, you need to stay away from them! If you touch them, they turn into enemy robots.

Your job in this game is to collect packages that are parachuted down from the sky. You have to do this before your fuel runs out. Easy, if you don’t get hit, but getting hit costs you fuel *and* knocks you back on the ground, where you are more vulnerable to the enemy robots. The game is not gentle about stacking up the hits and depleting your fuel rapidly!

Youkai Tantei Chimachima

New game for me tonight. Never even heard of it before! It’s called Youkal Tantei Chimachima (perhaps we can translate it as Chimachima – The Tiny Apparition Investigator). The gameplay seems very unique to me, but possibly there is a similar game in the West?

First, the music is simple but nice and creepy. Really adds to the environment.

You have to kill monsters, nothing unexpected there, but if you attack directly, you’re gonna die. You actually control a little fireball and it explodes in four directions, if possible. If it can only go two or three directions, it has a longer explosion in the available directions. But if you think you just need to worry about the fireball, you’re gonna die. Your movement slows down, but you still move, so you have to track both. No enemies nearby? You’re gonna die, maybe. Enemies appear in fixed locations, but there are quite a few, so you have to be on the lookout. I think the houses shake a bit when something is getting ready to appear. Stay clear!

At first, I thought the game was fun but there was only one level. However, I noticed level three (not pictured) had a yellow flame in the middle of the maze (bonus points) and a large house at the border. And after level three, I got to a bonus level (pictured). And later I noticed, just once so far, on level two, a fire engine quickly scrolled past, outside of the playing field. I saw on YouTube there was a 33 minute long play of the game, so there may actually be a lot going on in this game when I get better.

Right now, I kill myself far more often than the enemies kill me!

Also, I don’t know if the first picture has anything to do with the game or not!

Hanafuda

Tonight on the X1 for a pretty uniquely Japanese game called Hanafuda. I am drawn to it because it reminds me of the card game from Heaven and Earth, a game I used to play on DOS. But I am not really ready to play this game because I don’t have much knowledge about it yet! But I used to spend hours on the Heaven and Earth card game, so I’ll probably look at a play guide at some point so I can avenge tonight’s humiliating defeat.

I don’t really know the details, but I seem to make matches when cards are visually similar, and I seem to win sometimes if I collect more birds and dangling pieces of paper, so that’s what I shoot for. I am captioning the photos to “help” you understand how badly I am doing.

Rally X

Tonight we play Rally X! I was disappointed because after my first play tonight, I broke the default high score, which triggered the high score screen, but I failed to take a picture in time. But the next play, I got 2.5x that score!

If you happen to never have heard of or played this game, but you have a nagging feeling that it looks familiar, you may be thinking of Radar Rat Race. In fact, HAL Laboratory apparently made Rally X for the Commodore VIC-20, but failed to get permission (oops?) so they were made to discontinue it, making it a rare game. HAL re-tooled it to be Radar Rat Race and it continued to be released on the MAX Machine and Commodore 64.